Navigation Salon Salon Technology email print
Arts & Entertainment
Books
Comics
Health & Body
Media
Mothers Who Think
News
People
Politics2000
.Technology
- Free Software Project
Travel & Food
_______
Columnists

 

- - - - - - - - - - - -

- - - - - - - - - - - -

View From the Top

Full list of profiles

- - - - - - - - - - - -

Also Today

For a full list of today's Salon Technology stories, go to the Technology home page.

- - - - - - - - - - - -

Search Salon


  
Advanced Search  |  Help

- - - - - - - - - - - -

Recently in Salon Technology Log

Same old worm in the Apple
[10/19/99]

Software pirates beware?
[10/18/99]

Lost and found
[10/15/99]

Surf and sniff
[10/14/99]

Pot pol
[10/13/99]

Complete archives for Technology

- - - - - - - - - - - -

- - - - - - - - - - - -

Technology
by e-mail
Sign up here to receive our weekly e-mail newsletter listing recent and upcoming articles and events in Technology.

 
Unsubscribe

- - - - - - - - - - - -




Microsoft chess: Call it a draw?

The virtual match "Kasparov vs. the World" ends in chess suicide, offering a glimpse into the nature of online community.

- - - - - - - - - - - -
By Mark Gimein

Oct. 20, 1999 | Sabotage. Ballot stuffing. Mass suicide. Protest Web sites. Welcome to the world of online chess.

For the last four months, chess addicts and duffers worldwide have engaged in a struggle to beat the world's top chess player, Garry Kasparov, in the ongoing chess game Kasparov vs. the World, presented by Microsoft's Gaming Zone.

Every two days, Kasparov, playing White, makes a move. Then, chess players who have signed up with MSN get to vote on an answering move. On each turn, "the World" makes the move that gets the most votes from the chess players who've signed up with MSN. (According to Microsoft, 6,000 to 10,000 players vote on a typical turn.) Think of it as a contest pitting the democratic process against one brilliant chess player.

Well, that was how it was supposed to work. But several days ago -- somewhere around Turn 58 -- things began falling apart, as detailed in an MSNBC story yesterday.

The World team was provided by MSN with assistance and advice from four expert commentators. On the 58th turn, the World's only hope was to eke out a draw from a difficult position. At this critical moment, however, one commentator's suggestion didn't make it online in time for thousands of MSN players to read her analysis. The result? Black made a questionable move; the commentator, Irina Krush, resigned; and on the next move, the World -- or possibly just a few disgruntled chess players who'd stuffed the online ballot box -- voted to commit chess suicide by giving up Black's queen.

Microsoft canceled this self-defeating vote, and Web pages sprang up in protest of Microsoft's treatment of Krush, denouncing the match as "the greatest scandal in chess history."

Oh, brother. "You live by the Internet, you die by the Internet," a Microsoft spokeswoman told MSNBC. "This was only possible because of the technology, but in this case the technology caused a problem" -- meaning the glitch in posting Krush's advice.

For once, Microsoft's official line hit it pretty much on the nose. "You live by the Internet, you die by the Internet" is exactly right -- but it's not technology that is at issue. It's online democracy that here, in the limited forum of an online chess game, shows itself flowering with almost distressing abandon.

This squabble may only be about the moves in a chess game, but to the players who have taken the time to puzzle over Kasparov's strategy, those moves are well worth arguing about. As soon as Microsoft set up the game and its online voting mechanism, it brought a community into being. Not a "community" of shoppers, as so many Web companies hope to create; but a real community, with its own discussions, its own fights and even its own politics.

Setting up an online democracy is a scary thing. The citizens are rarely grateful -- more often than not they tend to rise up and complain. So it is no surprise that Microsoft has ultimately had its efforts rewarded with a stream of protest. Participants in online democracies of any sort tend to be awfully vocal. When you live by online democracy, you die by online democracy, too.

It is not a pretty process, and there are plenty of people who will be turned off by the idea that a simple chess game can end in protests and recriminations. But it is also possible to look at this debacle in another way: If a dispute over a move in game of chess can spur an active online debate, it bodes well for the intellectual health of a world in which the Internet plays an ever-increasing role.
salon.com | Oct. 20, 1999

 

- - - - - - - - - - - -

About the writer
Mark Gimein is a staff writer for Salon Technology.

Sound off
Send us a Letter to the Editor
Send e-mail to Mark Gimein

- - - - - - - - - - - -

Print this story  Get a printer-friendly version

Email this story  E-mail a friend about this article

Backflip This Story  Backflip this article to find it again

- - - - - - - - - - - -

Search Salon


  
Advanced Search  |  Help

 

Salon | Search | Archives | Contact Us | Table Talk | Ad Info

Arts & Entertainment | Books | Comics | Life | News | People
Politics | Sex | Tech & Business | Audio
The Free Software Project | The Movie Page
Letters | Columnists | Salon Plus

Copyright © 2000 Salon.com All rights reserved.