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Editor's note: Read Part 1. - - - - - - - - - - - - March 26, 2001 | The morning after the Truth or Swill game, I rose groggily and wandered around. As I walked through the lodge I interrupted Peter, Carrie's sister, Lisa (a vice president at Wizards of the Coast), and Lisa's boyfriend, Vic (also an employee, of course). Lisa and Vic were dressing down Peter over his involvement in the game, an occurrence that I naively thought had been a fine thing. The room was full of tension and Peter was both angry and defensive. I beat a hasty retreat. As we packed up to leave a little later I found Peter sitting, morose, on the front steps of the lodge. I sat down next to him in silence for a while. Finally, he spoke:
"This is becoming a company I don't want to be a part of anymore." I didn't know what to say. I closed my eyes and thought about that wonderful world we had dreamed of in the depths of night, even as I felt it slipping away. On Monday morning, I was summoned to a private meeting. Peter was there, as were Lisa and Vic, an abashed Linda, Brian the barefoot company attorney and Corey. They'd invited Corey since he was one of the organizers of the game, but I was present as some sort of vox populi, a representative of the rank and file. I wondered if Peter had asked for me. The upshot was simple. Peter believed he'd done no real wrong, since his participation was emblematic of the kind of geektopia he was trying to build. The other stone-faced managers thought he was a fool. Corey angrily promised to shun any future company social events, as he felt he no longer had permission to communicate with his co-workers on anything other than a purely professional level. I mostly kept quiet -- the whole ugly scene was just depressing. After the meeting, the board of directors reprimanded Peter and docked him a month's salary. We had failed to achieve consensus. Management believed Peter had jeopardized the entire company with his behavior, the very behavior that the rest of us at the party thought was helping to strengthen it. We had little conception of sexual harassment laws, hostile work environments and all the other issues of the modern workplace. We thought we were building a postmodern workplace, a cheerful throwback to an imagined past where an intimate guild of valiant heroes and heroines worked hard, played hard and made history, to borrow a slogan from Jeff Bezos. But in short order, we were just another corporation.
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