| ||||
|
Arts & Entertainment Books Comics Health & Body Media Mothers Who Think News People Politics2000 - Free Software Project Travel & Food ![]() Columnists
Current Click here to read the latest stories from the wires. - - - - - - - - - - - -
- - - - - - - - - - - - View From the Top - - - - - - - - - - - - Also Today For a full list of today's Salon Technology stories, go to the
Technology home page. - - - - - - - - - - - - Search Salon - - - - - - - - - - - - Recently in Salon Technology 21st Challenge Technology: View from the top Complete archives for Technology - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
Cannibal games | page 1, 2
Why did he leave? "One of the things was that home PCs were just becoming phenomenally powerful and one could just see where that was going," says Latham. "Previously I'd always relied on a big laboratory stuffed full of machines." He has no regrets. Now Latham talks about Evolva like a rather exotic, frightening but deep-down-loveable pet that everyone must meet. When he says the game has a life of its own, he means it. "What tends to happen in computer games is that everything revolves around you," says Latham. "A bit like a ghost train and you have a sense that everything is happening only because you walked through that door. Whereas to make it a truly immersive experience, you need to change that perception completely and so you have events that you just stumble across and if you were there five minutes later, you'd have missed it. And boy if you got there two minutes earlier you'd be right in the middle of it." Ultra-high resolution enhances the drama. Each Genohunter is made up of 7,000 polygons -- you can see every ridge and scar on their flesh. Because the Genohunters evolve unpredictably, there is no such thing as a typical specimen but the general look is that of Arnold Schwarzenegger crossed with a triffid and a stegosaur. For someone as obviously entranced with mucking around with DNA as Latham is, he still projects an ambivalent stance on genetic engineering. On the one hand, he says why not? Let's see where it takes us -- it could make the world incredibly beautiful. On the other hand , he calls it a "black art," questioning whether we can control our attempts to make things evolve the way we want them to. Mutator, he notes, was unstable in the early stages. "You'd hit troughs and parameter space where everything would turn inside out, back to front," says Latham, who mistrusts any scientist who reckons he or she can control genetic engineering. "I think there's some chaos in there." His eyes glitter. What was the biggest technological challenge he faced in creating Evolva? "Oh God," he sighs, "multiple, multiple challenges. One was physics -- getting true physical modeling into the game. This seems to be the Holy Grail that everyone's chasing." He admits he did not entirely succeed. "The problem is that the human eye is very good at picking up things that are wrong," he says. The key to Evolva is that playing the game creates fear and addiction, says Latham. "That's what you're trying to do -- create something completely addictive." I tell him that sounds ethically questionable. He pauses, leaning over his desk like a man about to launch himself into a swimming pool, then says I shouldn't patronize the public. But what about his own four small children? He says he cares about what they're exposed to, and he himself can't watch some television shows -- "Television is like prison," he says. "The television director probably went to, you know, Oxford University -- twit. And every idea he wants to put in this damn program -- you're on the receiving end." Computer games, even if they are as violent as Evolva, help the younger generation escape from the trap of television, says Latham. "You make decisions, you change the plot, you're thinking: Do I go down there? Do I talk to this thing? It's a completely different experience," says Latham. But isn't it essentially still just a shoot-'em-up? Latham disagrees. He says it tests your wits -- you can't go around just blowing everything up, left, right and center. "The way to eventually win the game is to actually, strategically think things out," says Latham. "There are some very neat weapons so if you can go and kill the alien that breathes fire, your Genohunter breathes fire. And then 10 minutes earlier you might have encountered an ice door that takes you through to a secret tunnel and then you think, ah yes, with the flame breath I can go and melt the ice door." For a moment, Latham is completely immersed in the image he has just conjured up. He's an artist infatuated with his own creation, and his own intensity offers a warning indication of Evolva's potential addictiveness.
- - - - - - - - - - - -
About the writer Sound off Related Salon stories Games don't kill people -- do they? Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels.
- - - - - - - - - - - - - - - - - - - - - - - - Search Salon | |||
Arts & Entertainment | Books | Comics | Life | News | People
Politics | Sex | Tech & Business | Audio
The Free Software Project | The Movie Page
Letters | Columnists | Salon Plus
Copyright © 2000 Salon.com All rights reserved.