Navigation Salon Salon Technology email print
Arts & Entertainment
Books
Comics
Health & Body
Media
Mothers Who Think
News
People
Politics2000
.Technology
- Free Software Project
Travel & Food
_______
Columnists

 

Current
Wire Stories

Click here to read the latest stories from the wires.

- - - - - - - - - - - -

- - - - - - - - - - - -

View From the Top

Full list of profiles

- - - - - - - - - - - -

Also Today

For a full list of today's Salon Technology stories, go to the Technology home page.

- - - - - - - - - - - -

Search Salon


  
Advanced Search  |  Help

- - - - - - - - - - - -

Recently in Salon Technology

21st Challenge
21st Challenge No. 25
Take this job and post it! Tech-style "help wanted" ads for the rest of us.

By Charlie Varon and Jim Rosenau
[08/14/99]


Inside the Red Hat IPO
I wrote the code and got in early on the stock -- but was it worth so much trouble?

By C. Scott Ananian
[08/13/99]


Red Hot
The open-source movement basks in the glow of a successful IPO for Red Hat, the first Linux company to go public.

By Andrew Leonard
[08/12/99]

Column
Don't link or I'll sue!
"Deep linking" lawsuits threaten everything that makes the Web work right.

By Scott Rosenberg
[08/12/99]


Artists do the rights thing
The Web gives bands like the Beastie Boys a place to market music and merchandise -- but only if they can hold onto their digital rights.

By Janelle Brown
[08/11/99]

Complete archives for Technology

- - - - - - - - - - - -

- - - - - - - - - - - -

Technology
by e-mail
Sign up here to receive our weekly e-mail newsletter listing recent and upcoming articles and events in Technology.

 
Unsubscribe

- - - - - - - - - - - -




dreamcast

Can the Dreamcast save Sega?
Sega wants to lift its gaming console marketshare
out of the single digits. Will $100 million in ads
and fresh leadership do the trick?

- - - - - - - - - - - -
By Moira Muldoon

August 16, 1999 | Sega of America announced last Wednesday that its most widely recognized executive, president and chief operating officer Bernie Stolar, would be replaced by vice chairman Toshiro Kezuka, effective immediately. It was a shocking announcement for many Sega employees and gaming insiders. A major change like this, so close to September and the U.S. launch of Sega's new system, the Dreamcast, couldn't help but cause consternation.

After all, the Dreamcast is Sega's best, and maybe last, hope. The new 128-bit gaming console is impressive, the graphics are incredible, it moves fast, costs only $199 -- and it comes with a built-in 56K modem for online play purposes, a first for a console. But right now that is not enough; it needs to be a smashing success.

Dreamcast has to turn Sega around. In 1993, Sega controlled more than 50 percent of the video game market. Its Genesis console, released in 1989, was enormously popular; at the time many a kid joked that SEGA stood for System Eating Grade point Average because of the amount of time spent playing it. But the Saturn, Sega's 32-bit console released in 1995, suffered from all kinds of problems -- including a lack of third-party developer support, few titles at launch, and an expensive $400 price tag. Sega lost its market share rapidly as Sony's PlayStation became the platform of choice, and Sega eventually stopped supporting Saturn, much to the ire of the gamers who had made the pricey commitment to its platform.

Now, folks like Jarett McCarthy, 19, a hardcore gamer and a hardcore Sega fan, are wary. "I think that they burned us by going into [Saturn] half-assed. If you look back, [Sega was] able to succeed against the superior Super Nintendo Entertainment System with their Genesis by advertising aggressively and releasing games that were as good as, if not better than, their Nintendo counterparts. With the Saturn though, it seemed as if they gave up ... after the PlayStation started to beat them out in console sales. Then they started releasing fewer good games and not porting certain excellent Japanese titles," he says.

McCarthy expresses only "cautious" excitement about the Dreamcast. "I think that they are going to have to win people all over again," he says.

Sega knows this -- and is going all out, with a $100 million marketing campaign and efforts to entice game makers to build cool games for the new platform. If the console fails to win over huge numbers of gamers, conventional industry wisdom says, it will be the end of Sega. The company has been hemorrhaging money of late -- it reported a net loss of almost $400 million in April -- and its market share has dwindled a pathetic 5 percent, according to some reports. Meanwhile, the Dreamcast hasn't done as well as expected in Japan, missing its target of 1 million units sold by last March.

So, a great deal of weight has been placed on the United States launch, which is why it's so surprising that Sega would make such a major and unexpected executive change so close to Sept. 9 -- launch day.

. Next page | Sega wants gamers to know it's changed



 

Salon | Search | Archives | Contact Us | Table Talk | Ad Info

Arts & Entertainment | Books | Comics | Life | News | People
Politics | Sex | Tech & Business | Audio
The Free Software Project | The Movie Page
Letters | Columnists | Salon Plus

Copyright © 2000 Salon.com All rights reserved.