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One step ahead of the law | page 1, 2
If ratings systems were followed and enforced, the industry would lose hordes of young gamers. But in the wake of Littleton, and the media backlash against gaming, that's a risk that some manufacturers are willing to run. Soon the Interactive Digital Software Association trade group will blitz the media to tout its rating system. "It simply doesn't have the visibility and the awareness that it should have," says Doug Lowenstein, president of the IDSA. "When you talk to everyone from reporters to politicians, and these people think that there isn't a system, then it tells you have work to do." But there's more to this campaign than informing the press and politicians. Its real goal is to stop legislation. Bills that would criminalize the sale of violent games to minors are making their way through the legislatures of Florida, Minnesota, New York and Pennsylvania. Congressman Henry Hyde, R-Il., floated a bill that would have made it a crime to sell or lend to children under 17 any books, videos, magazines or any other materials that contain explicitly violent content. That scheme was tossed aside a few weeks ago, but another plan in the Senate is still very much alive. Called the "21st Century Media Responsibility Act," this sweeping bill would require movies, music CDs and video games to share a common rating system that not only suggests an appropriate age, but also provides a description of the content inside. If the bill passes, retailers who sell "Mature" games to minors would be punished with $10,000 fines. The bill is the brainchild of Senator John McCain, R-Ariz., and is cosponsored by Senator Joseph Lieberman, D-Conn., whose jihad against games began in 1994 when Mortal Combat was maximum gore. Also on the horizon are two studies, one ordered by President Clinton on marketing violence to children, and the other commissioned by Congress on the health effects of electronic gaming. Both of these studies were initiated soon after Littleton, with the promise of saving America's children from the scourge of media violence. But despite that mission, in the age of small government, no federal agency will be set up to enforce the study's findings. Politicians, however, are more than happy to pressure the industry into regulating itself. And if Kingpin is any measure, the industry is responding. "There is this feeling that government will say, 'We gave them a chance and they didn't do it, so now we have to regulate for them,'" says Lowenstein of the IDSA. So the group's current position is that "We would prefer if 'Mature' games were not sold to people under 17." This view assumes that industry control is somehow less pernicious than government intervention. But as it happens, the government is constrained by the Constitution, whereas the industry is at the mercy of public opinion. The courts consider violent games a form of speech, protected from government meddling by the First Amendment, and the industry is confident that even if those state or congressional bills pass, they will be struck down in court as unconstitutional. Still, to avoid an expensive day in court, gamers are arming themselves with the argument that the government needn't step in, as game makers are already censoring themselves. No matter how well-meaning, censorship always looks clumsy in retrospect. Consider this call to control the culture: "The tendency of children to imitate the daring deeds seen upon the screen has been illustrated in nearly every court in the land. Train wrecks, robberies, murders, thefts, runaways, and other forms of juvenile delinquency have been traced ... [and] the imitation is not confined to young boys and girls, but extends even through adolescents and to adults." That passage was written about films in a popular periodical called Education in 1919. Such remarks were common in the early days of cinema, as the culture grappled with a strange and exciting new medium. But these days, the censors have a harder job, thanks to technology. They can card at the cashier, but if somebody like Dave really wants to, he can easily go around the checkpoint. The Kingpin demo can be downloaded by anyone -- and, of course, no one checks IDs when you buy games online. At least, not yet.
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About the writer Sound off Related Salon stories Web of doom Post-Littleton, paranoid media pundits seem blind to the line between the computer screen and reality -- just like the killers. The shooters and the shrinks After Littleton, the media declared that studies show computer games lead to violence. What studies? Doom, Quake and mass murder Gamers search their souls after discovering the Littleton killers were part of their clan.
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