Buzzed on metaphysics
David Cronenberg's "Existenz" imagines a dangerously exotic video game -- and it looks a lot like life.
By Craig Seligman
April 23, 1999 | Jennifer Jason Leigh's performances have gotten so twitchy over the years that it's a nice surprise to find her cast as a twitchy genius in "Existenz" and coming across as sort of ... normal, except for the bizarre hairdo. But then David Cronenberg's bad trips often have a way of leveling his actors, of reducing them to cogs in his complicated plots -- an accusation that used to be raised (unjustly) against Alfred Hitchcock, whose grisly sensibilities intersect with Cronenberg's at several points. Cronenberg has certainly pulled some fine performances out of his actors -- Jeff Goldblum's in "The Fly" and Jeremy Irons' in "Dead Ringers" jump to mind -- but for the most part his movies are so cold that what you take away from them has little to do with the passion of actors. If Cronenberg had cast, say, Susan Sarandon instead of Samatha Eggar in "The Brood," or Rob Lowe instead of James Spader in "Crash," I doubt that we would remember the movies all that differently, and that's probably safe to say of even his most actorly films (whereas it's all but impossible to imagine Hitchcock's "The Lady Vanishes" or "Notorious" with a different cast).
What you take away from a Cronenberg movie, in other words, is Cronenberg, and though Leigh and Jude Law and Willem Dafoe and Ian Holm all do perfectly creditable work here, they're essentially props, or more accurately, pawns in an elaborate game. Whereas "The Matrix" imagines the physical world as a computer program, "Existenz" imagines it as a virtual-reality game. Each challenges its audience to distinguish the virtual world from the "real" one, and leaves it buzzed on metaphysics.
Of the two movies, "Existenz" is smaller and, in a clever, appealing way, tackier; its tackiness is a calculated aspect of the slightly off game world it puts forth. The bigger difference, though, is that in "Existenz," Cronenberg, who both wrote and directed, is out to fool you -- to give you just enough information to let you figure out what's going on, and then bluff you out of using it. The movie, in other words, is a game itself.
The game within the film is set in a familiar-looking, not too distant future. Players access it from a squishy organic pod that is the creation of Allegra Geller, the gifted game master Leigh plays. Machines as such have seldom interested Cronenberg all that much; he is a poet of flesh and its mutations, its diseases, and Allegra's pod is a machine made of flesh (amphibian parts, actually). It plugs, via umbilical-like cords, into human ports that are themselves classic Cronenberg. Remember the venereal worms that wriggle in and out of bodies in "They Came From Within," the little toothed penis in Marilyn Chambers' armpit in "Rabid" and the TV that James Woods massages out of his abdomen in "Videodrome"? The intersection of the sexual, the mechanical and the monstrous has always obsessed Cronenberg, and these ports -- artificial sphincters on the lower spine that nobody seems to be able to keep a moistened finger out of -- fall somewhere between the erotic and the awful.
Once the players are plugged into the pod, they enter the game's virtual world; each one takes on the role of a different character, enjoying some freedom to maneuver within pre-set parameters of behavior. (Law finds himself helplessly eating a bunch of disgusting animal parts because the game can't advance until his character has followed his programmed course.) For the audience, though, the game is: How much of all this is a game? Which of the exotic dangers that the characters find themselves up against are virtual, and which are real?
It's a pleasure to find the brooding Cronenberg turning out a trifle, even if it's a dark trifle. Perhaps the lack of real horror in "Existenz" has something to do with his confident control here. Cronenberg has always been a brilliant idea man, but he falters in the follow-through; too often his inspirations peter out in contrived or irrelevant endings. Here, though, he's turned out a neatly tied-up package, and if there are any holes in the plot I didn't spot them. It's a playful introduction to Cronenberg for the nervous and the squeamish, and for the attentive, the director makes the challenge fair and fun: He gives you a 50-50 chance of beating him at his crafty game.
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About the writer
Craig Seligman is the editor of Salon Books.
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