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Keeping it (kind of) real | page 1, 2

As the X Games has grown, it has brought an increasing amount of attention and money to the competitive side of a variety of so-called "lifestyle" sports. Perhaps the best example is aggressive in-line skating. Since it was introduced in 1979, in-line skating has grown exponentially, with more than 30 million participants in the United States today -- making it the fifth largest participatory sport in the country (first among 6- to 17-year-old males). The first in-line skating tour had just emerged when ESPN held the first Extreme Games. Attracted by the potential to appeal to the billion-dollar skates market, companies flooded the fledgling tour with sponsorship opportunities for its young skaters.

With the money, however, has come the predictable angst among the skaters over whether or not the sport is "selling out." Aggressive in-line skating, like skateboarding before it, has an affiliated lifestyle, and the in-line trade magazines offer as much advice on what music to listen to as on how to grind down a railing. The magazines shifting advice on music offers an insight into how the sport has fought to keep itself distinct from popular culture: Chris Mitchell of Box Magazine, writing about the increasing mainstream popularity of grunge rock, instructs his readers, "Plan on ditching Offspring, 311 and Sublime for the new Wu Tang, Roots or DJ Q-Bert albums. A good indication you've succeeded in choosing the right soundtrack is the frequency of expletives -- the more offensive the lyrics, the more legitimate the sound." Judging from the music preferred by many participants at X Games V, his advice wasn't taken lightly.

Most of the skaters, echoing the magazines, talk without a hint of irony about keeping the sport close to the "real street scene" -- never mind that most of the competitors have about as strong a connection to the "real street scene" as Vanilla Ice. And never mind that the X Games has always been as corporate as a tech conference in Silicon Valley. The government was even getting in on the action: The Postal Service introduced a new line of extreme sport stamps at the games, and one of the sponsors of the X Games is the Office of National Drug Control Policy, under the slogan "Get vertical not high."

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While sports like baseball and football are predicated on organization, competition and discipline, alternative sports are about finding thrills and showing off to your friends. Andy MacDonald, the silver medalist in skateboarding vert at this year's games, says that he doesn't train -- he just hangs out. "When you start," he says, "it's up to your friends to teach you. It's completely self-motivated. No rules, no coaches. Just straight trial and error." For a generation that views rules and discipline as fondly as it views higher math, that formula is attractive.

Even at the X Games, with big money at stake, that relaxed code still held. During the warm-ups for virtually every event, when music blared out of the speaker and the athletes were "training," the scene on Pier 30 felt as familiar and relaxed as a backyard cookout. And when the competition began and MacDonald put together a spectacular skateboarding routine, it seemed like perfectly genuine moment when the Hawk stood up to cheer his performance. A similar dynamic characterized the relationship between the athletes and fans. In these times of petulant professional athletes acting as if they're doing us a favor by letting us watch them play, it's these alternative athletes who have managed to form a true bond with their fans. Last week, when a stunt-biker nicknamed "Rooftop" gave his busted BMX bike to a fan at the end of his routine, it was a reminder of how the fans' fierce loyalty is reciprocated -- and that it's stronger than any brand loyalty could ever be.
salon.com | July 7, 1999

 

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About the writer
Wes Tooke is an editor and writer at the Princeton Alumni Weekly.

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