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Are microprocessors faster than we need them to be? Weigh in on Moore's Law in the Digital Culture area of Table Talk

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Let's Get This Straight
By Scott Rosenberg
All-in-one Web portals are sparking a corporate mating frenzy. Are they really worth the billions?
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The Freudian e-mail
By Regina Lynn Preciado
What happens when you send a disparaging message to precisely the wrong person?
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Are microchips too fast for mere mortals?
By Scott Rosenberg
Moore's Law means our processors get faster every year -- but no law can find uses for all that computing power
(06/18/98)

Canned obsolescence
By Aaron Weiss
We only think old computers are useless -- that's what the industry wants us to think
(06/18/98)

Batteries included
By Janelle Brown
Is the electric car a high-tech toy -- or the savior of the planet?
(06/17/98)

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NEW LIFE FOR OLD GAMES | PAGE 1, 2
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This culture of "open hardware" is producing a less savory effect: To see these emulators in action -- to play games -- you need the games' code, and that's fueling a new level of piracy on the Internet, particularly for software originally meant to be used on video-game systems. Nintendo and Sega have been on the forefront in shutting down Web sites illegally distributing ROM images (game code that has been dumped from ROM chips into software form) of their copyrighted game cartridges and arcade machines. The Interactive Digital Software Association, the major trade association that represents the interactive entertainment software industry (of which both Nintendo and Sega are members), launched efforts to actively police for piracy on the Net, beginning in March of this year.

Marat Fayzullin, a 25-year-old graduate student at the computer science department of the University of Maryland in College Park, is regarded as one of the early pioneers in emu programming. Yet this author of five emulators, including the aforementioned Virtual Gameboy, holds a very critical view of his colleagues and the Net's emu scene: "I am not a 'scene' person and would very much dislike to be [regarded] as one. I have been here [long] before these pirates and do not want to have anything to do with them."

Emu programmers typically distance themselves from piracy; ask one of them where you can get a certain ROM image -- or, for that matter, when their emulator will be able to run a certain program -- and you're likely to be ignored. They'll remind you that you only have the right to dump ROM images of a game cartridge or chipset from an arcade machine you already own. Still, let's be real: How many people own an actual arcade machine, or have the technical know-how to build and operate a ROM dumper?

"It all comes down to one thing: Your entitlement to use the emulator according to the laws in your home territory," Millan points out. "People have to exercise their own judgment and self-control."

The pretense is understandable. Some programmers tell of being threatened with legal action by companies owning the proprietary hardware they're trying to emulate. Generally, emulation programming in itself is not illegal under international copyright laws, but apparently that hasn't deterred companies from trying to thwart an emu programmer's progress.

Hollingworth, one of four people chipping away at the Nintendo 64 hardware, says he's been targeted: "I had to halt my N64 emulator about a month ago because an organization started legal proceedings against me for 'Illegal Web Content due to serious infringement of copyright.' Basically, [it was a] 'slap on the wrist' for emulating a piece of hardware copyrighted by another company. This was thrown out due to there being no legal precedent for this claim (in the U.K., I guess)." He would not identify the "organization" behind the action.

For the copyright holders of pirated game ROMs, going after the emu programmers themselves may be understandable, but it misses the point. Extending the pirate analogy, emu programming, at worst, is akin to building ships favored by pirates. You can't stop the shipbuilders, because there are perfectly legitimate reasons for using ships -- just as there are for emulators. Emulators enable code to be used across various platforms; they allow archived personal and business information -- such as data that can only be read on an antiquated spreadsheet program that, in turn, ran on a long-defunct computer operating system -- to be accessed on modern PCs.

As for the piracy of video-game ROMs, emu programmers aren't totally unsympathetic to the copyright holders. Says Kevin Brisley, 28, a Canadian software developer for a medical imaging firm, whose claim to emu fame is the arcade machine emulator Replay: "The bottom line is that companies have a right to defend their copyrights. If they want to force a ROM archive site to remove their images, they're perfectly within their rights. However, my personal feeling is they shouldn't alienate their past and current customers by quibbling over programs that haven't generated any income for them for the past 10 years. I would love to see companies offer their ROM images for a nominal fee."

"While they may never be able to turn a profit by selling old ROM images," Oliver admits, "they certainly stand to lose more in PR value by not offering alternatives." He singles out Nintendo for the cease-and-desist orders the company has given to sites illegally distributing ROM images of its classic arcade games such as the original Donkey Kong: "They've received so much bad PR via their recent hard-line tactics that they are sure to suffer from it."

Would the copyright owners ever distribute ROM images by selling them, or even giving them away, on the Web? It's a radical suggestion, sure to evoke guffaws from the board rooms of companies like Nintendo and Sega. But consider, for example: What better way to plug your company's new games than by giving away old titles that are no longer bringing in significant, if any, revenue? Namco, the copyright owner of Pac-Man, features the yellow dot-gobbler in an upcoming 3D action game for the Sony PlayStation (another video game console, by the way, that emu programmers are working on emulating). To promote this new game, why not give away the ROM images of the original arcade version of Pac-Man through the company Web site? The company could provide users with access to the ROMs only after seeing online promotions for the new game, filling out a demographic survey and/or agreeing to be put on an e-mail list announcing new products.

Additionally, computer and game hardware companies might want to informally support the efforts of emu programmers. That's what U.S. Robotics did earlier this year when it included the Palm computing device emulator, Copilot, in its development tools packet. The work of an independent programmer, Copilot benefits U.S. Robotics by encouraging software development for its PalmPilot line of personal digital assistants. While the emu scene is tearing down the barriers for code among proprietary formats, it can also support the intrinsic value of a piece of hardware by opening up development for it and extending its market life.

Despite the controversies over piracy, emu programmers' motivation tends to be more personal than worldly. Usually they program emulators because they want to do something with their talents. Emu programming is hardly about ego, they say. Mostly, they cite the challenge of hacking hardware and converting it into software as the most compelling reason. Hollingworth describes the process as though it were magic: "Emu programming has its own uniqueness. Writing [traditional] software is all well and good, but to create something in software that does everything a piece of hardware can do, and then run that hardware's own software, is fascinating and stimulating."

Of course, digital nostalgia does play some part in motivating the creators of emulators. What it's "really all about," says Oliver, is "playing the games and reliving good memories. You can emulate the games, but you can't emulate the experiences. That sounds ridiculously cheesy but, hey, so was Dig Dug."
SALON | June 23, 1998

Howard Wen has contributed to Wired, Spin, HotWired and the Dallas Observer.



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